Game Design: Personal Reflections and Passion
- Mirac Genç
- Jan 15
- 3 min read
Updated: Jan 16
Game design has always felt like a magical art form to me. It’s the unique intersection of creativity, logic, and storytelling, where ideas transform into experiences that can immerse, challenge, and inspire. From the moment I first picked up a controller or clicked a mouse to explore virtual worlds, I was captivated. But what truly hooked me wasn’t just playing games—it was understanding how they were made.
Game design isn’t just a profession or a hobby for me—it’s a way of expressing myself, a way of connecting ideas with emotions. My journey into this world didn’t start with some grand plan. It began with curiosity and a love for games, but over time, it evolved into something much deeper.
I still remember the first time I felt genuinely moved by a game. It wasn’t just the mechanics or the graphics; it was the experience—the way the game made me think, feel, and engage with its world. That was when I realized: I didn’t just want to play games; I wanted to make them.
Starting Small
Like many others, my earliest attempts at game design were... rough, to say the least. I would scribble ideas in the margins of my notebooks, sketching levels that would probably take a supercomputer to run or writing stories so ambitious they belonged in a novel, not a game. But those messy beginnings were where the spark lived.
At first, I thought game design was all about big ideas—epic stories, groundbreaking mechanics, and visuals that would wow anyone who saw them. But the more I explored, the more I realized how much of game design is about details: how a character feels to control, the sound a door makes when it opens, or the subtle cues that guide a player without them even realizing it.
The Beauty of Trial and Error
If there’s one thing I’ve learned, it’s that failure is a constant companion in game design—and that’s not a bad thing. Every misstep, every broken prototype, every moment when something doesn’t work as expected is a lesson. I’ve spent hours tweaking a mechanic that seemed perfect in my head but fell flat in testing. And yet, there’s a strange joy in those moments when you finally figure it out.
I’ve come to embrace the process, even when it’s frustrating. Game design is like solving a puzzle that you’re also building as you go. It’s messy, chaotic, and sometimes exhausting, but it’s also endlessly rewarding.
Collaboration Makes It Better
One of the most eye-opening parts of designing games has been working with other people. Early on, I thought I had to do everything myself—art, programming, writing—but the truth is, games are better when they’re a team effort.
Games Are More Than Entertainment
What I love most about game design is its power to evoke emotion. Games can make you laugh, cry, or even reflect on your own life in ways you didn’t expect. They’re a unique medium where players aren’t just spectators—they’re participants.
When I design a game, I’m always asking myself: How do I want the player to feel? Whether it’s the rush of a fast-paced action sequence or the quiet introspection of a story moment, every design choice revolves around creating that connection.
Looking Ahead
I’m still learning. Every project, no matter how small, teaches me something new. And honestly, that’s part of what keeps me so passionate about game design—it’s a field that’s always changing, always challenging, and always full of possibility.
If you’ve ever thought about diving into game design, my advice is simple: just start. Your first ideas might be clumsy or overly ambitious, but that’s okay. The important thing is to keep experimenting, keep learning, and keep creating.
Game design isn’t just about making something people will play. It’s about crafting experiences, telling stories, and building worlds that resonate. And for me, that’s what makes it so magical.
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